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• Our TeamSpeak server is 24.173.132.171:8774

• We are actively recruiting members. If you would like to be considered, start by emailing any of us, or chat with }R{-Iotla in the game

• For the best use of the forums, we highly suggest that you review this guide

• Allot of one-line information about the game, settings, downloads, etc, can be found in this forum board.

• Our best game times are on Thursdays, 8:30 PM EST to 9:30 PM EST, and Saturdays from 3 PM EST to 4 PM EST (yet we generaly run from about 2pm EST until almost 5pm EST)

• Although we have start and stop times listed, these are just suggestions, allot of players come early and stay late

• We encourage all players to forms teams, so open recruiting is accepted and encouraged

• NOTE: If you ever see a message saying you are banned, it is likely a small glitch that we have seen a few times. Just make sure you are hitting our server and try again
 
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1  General Category / General Discussion / Re: Old TS on: August 22, 2010, 12:09:29 PM
24.173.132.170:8774  missed it by THAT much,......lol
2  General Category / General Discussion / Re: I want a bot. on: August 01, 2010, 06:27:42 PM
TrafalBotger....hmmm...ok....give me a few days.  the teamspeak has all changed, i will get everyone the details soon.  We had so many complains on ts3 that we went back to TS2.

oh and check out the vid in the Dos BilL0s thread afew lines down from this one,,,lol 
3  General Category / General Discussion / Re: SERVER CHANGE LOG on: July 30, 2010, 10:16:34 AM
During the past few weeks I have become increasingly disappointed with the performance of the tricon server support.  Tricon is used to limit what average players in the game can do, such as what they can or cannot vote on, etc.  Suffice it to say, the tricon was having issues with either the mod (never did in the past) or with the new tribes next (most likely the case).  Since these issues are seemingly insurmountable, I have removed the tricon admin functions and returned the original admin functions that came equipped with the mod.  Even though the original admin functions are a lot more fun (turn your friends into a tree) there are numerous issues (not insurmountable) that i had to deal with.  I have removed all but the basic voting privs for common players without removing the SA privs.  This involved almost a complete rewrite of the admin code, but worth it as far as I am concerned.  Average players can now choose from these 3 options while in the server.

1.  Change your team-if by doing so the teams remain fair.
2.  Become Observer
3.  Vote New Mission - only CTF missions are available for voting.

The SA (super admins) now have complete control over the changeable items, however I caution those of you who have SA, what ever you decide to change, make sure you change back before you leave.  Example, the server is set up for a 45 minute map, if you change the time to unlimited time, the server will sit on that mission untill it is capped out, then the next mission will also be unlimited untill capped out.  I know that most of the admin functions work, the only function that I know doesn't work at this time is the ban function.  Banning has been disabled because it is incompatible with the tribes next logging system.  If there becomes a need for a player to be banned, there is a manual means of doing this.  email me the person you want banned, and I will retreive his/her guid from the connect log and add it to the banned list.

I have not completed testing all of the Admin tools, and would like to get input from the SA's.  I did find and correct one little problem. There was an oversight on the Large Curse.  When a player is cursed, part of the curse is that the player loses the ability to use his keyboard. This is so the player cant sit there as a tree and whine on and on about how unfair the SA is being.  The oversight was that once the curse was lifted, the player still had no keyboard control....lol...but i think this has been corrected.  I fixed the code so it should work, but havent had time to check it out yet.
4  General Category / General Discussion / SERVER CHANGE LOG on: July 27, 2010, 12:53:51 AM
RECENT CHANGES TO THE LivingDeadGirl

I have developed, and am currently testing code that will drop 1 bot each time a player enters the game.  The server starts with 10 bots, 5 per team.  The as a player joins, 1 bot from his team leaves gameplay, yeilding more even teams.  As more humans enter the game, more bots will drop, until you reach the magic number of 10 players, at which time there should be 0 bots.  Once the player count drops below 10, bots will rejoin the game to fill in the missing minimum number of players.  Like I said, we are still testing this, however, this will certainly reduce the number of datablocks needed, and ease stress on the server as each new player joins.  Back in the day, before we had such insanely fast connection speeds, there was an actual formula for how many bots and players a server could run without going boom.  I don't see that as much of a problem nowadays, but it is nice to be able to reduce the strain on the server as more and more people enter the game.

The MitziBlastCannon has been fitted with a new improved "Tactical Nuke" mode.  I have reduced the charge rate for the capacitors, was 1 per 3/4 of a sec now 1 per sec.  In addition, I have removed the capacitors from bot corpses.  Hopefully this will reduce nuke spams, as you can no longer teamkill bots for their charges, and it takes over 7 minutes of staying alive to charge a tactical nuke.  The new Tactical nuke has less radius damage than the small nuke used by nuke cannon.  Wiley C and I have tested the little beasty and found that 2 Large Barrer Walls is sufficient sheilding to survive a Tacticle Nuke blast.  Also, If you spread your defenses out a bit, there is a much better chance for many assets to survive, thus less rebuilding after a Tactical nuke.

I have amped up the effects of EMP so that the blast actually affects the mobility of whatever armor it connects to.  If you are wearing a super energy pack such as the ionic reactor you will not be noticeably affected, however if you are wearing a weapons pack or ammo pack, etc, you will most likely either be limping thru the air or fall like a stone to the ground when hit by EMP.  The healthkit will immediately correct this, but then you've used your healthkit now haven't you, don't get hit again?

We have received some complaints about the healthkits giving a fast and full repair of damages.  Since i like the fact that they will fully repair, I decided a compromise was in order.  The basis of the complaint was that it could change the course of a battle, because it could heal so fast, the enemy might have been able to kill you at regular healing speed before you had completed healing.  So it now heals a little slower, to give those slower firing weapons a chance to frag you, but if nobody hits you during the process, it WILL heal you completely.  Except in really heavy armors like the Mech Assault, Mech Derm, or Jugger Assault.  In those you dont get much from a healthkit unfortunately.

  
5  General Category / General Discussion / New Members! on: July 06, 2010, 04:26:42 PM
Three new members have added the clan tag in Tribes 2!!  ShadowLancer, his brother iFly, and some of you might remember UDUD.  All three seem to show natural talents as T2 hunters/killers/cappers/defenders.  So let's give them a fond welcome should we see them in the game.  Then hunt them down like dogs!  As soon as Central command gives the word, their armors will be gifted the coveted insignia that we all cherish.


Rumble Combat Patch

Once the RCP is bestowed upon their armors, of course, the hunting can stop!
6  General Category / General Discussion / Re: AHHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhh! on: June 27, 2010, 04:38:28 PM
here is were the osiris voicepack is located

http://www.tribeswar.com/warriors/html/modules.php?name=Downloads&d_op=viewdownload&cid=5

select the one called zVOICEPACK-T2-ALL-IN-ONE

the rest of the stuff you may need is here

http://www.filefront.com/user/bill02375

especially all the stuff at the bottom that starts with z  (my stuff)

as for the wedgezoom you can try here.....

http://www.chaingunned.org/sling/ and type zoom in the search.
7  General Category / General Discussion / Dos BilL0s???? on: June 25, 2010, 06:26:00 PM
When asked if he would star in a commercial about the tribes 2 game, BilL0 replied "Of course, anything I can do to help, I'll do!"  Little did the humble BilL0 realize that he would become the center piece of a national spotlight such as this......



http://www.youtube.com/watch?v=YhW6zICyoG0



poor ole BilL0 is all red faced....
8  General Category / General Discussion / Re: Laptop on: June 24, 2010, 11:16:45 AM
you should see it now, over the weekend, steve had power issues and everything went down.  LDG is up and working now.  Hope you get ur regular puter back soon.  Also, the admin for the Meltdown server has included our tribe tag on his server.  Only problem is that i have to be in the server to assign it to our members, who also have to be in game.  So far, i have added felx, wiley, and myself.  They are all interested in having cross-scrimages with us.....say like best of three maps on their server, then best of three maps on ours.  So what we need to do is get our team up to speed on their server so we can kick their butts!
9  General Category / General Discussion / Re: Help...... on: June 04, 2010, 10:40:54 AM
Oh, I know you read the forums, just didnt know if you were going to see this one...lol...the .nav files are found in the terrains folder in the missions that are working.
10  General Category / General Discussion / Re: Help...... on: June 03, 2010, 06:39:32 PM
Added some old maps to the girl, check them out when you get a chance! And in case Iotla is listening on this thread, this is what I found...since the server is set up for bots....each map only shows up if it has a .nav file for bot support in the terrains folder.  That is the only difference I have seen between working and non working maps.  In the mis file it has to point to a nav file or the server invalidates the map file.
11  General Category / General Discussion / Re: Help...... on: June 02, 2010, 05:11:18 PM
awesome. thanks jeff.  here's a link to the free anti viral i was talkin bout!

http://www.iobit.com/security360.html

this is what my daughter uses and swears by.
12  General Category / General Discussion / Re: Team Skins? on: May 20, 2010, 01:45:49 PM
look into the first part of thread for the link
13  General Category / General Discussion / "Reality" TV or Rumble TV? on: May 14, 2010, 09:57:31 PM
The network executives at EGA TV have approved our prefered time slot for the airing of our new series called "}R{ Tribe".  The show will be a mix of counter cultural reality tv, situational comedy, over-dramatic drama, scifi, news reports, game shows, soap opera melodrama, and will include live action feeds, taped and recorded interviews, and in-depth analysis of our Rumble clan, as well as the quirky day to day adventures of life within the buble of the LivingDeadGirl server.  Although the producers have assured us that this will be an instant super mega hit, they have only signed us for a single 14 episode season with renewal contingencies.

Here is a link to the Title sequence(crappy youtube version), filmed in secrecy, from an underground studio, buried deep beneath hollywood, in a location normally reserved for such great epics as "Debbie Does Kansas", and other widely talked about films.

http://www.youtube.com/watch?v=sYxfDqZsh9M

Here is the highly recommended download HD version for full screen pleasurable viewing!

http://www.ostribe.com/rtribeopener.wmv   right click select save target as

All I can say is ..........Digg the cheesy techno theme music! And.  VSF!  Where did you learn those moves! Dawg!

14  General Category / General Discussion / Uber Bots added to the LivingDeadGirl! on: May 10, 2010, 08:27:45 AM
Iotla sent me a map (Battle of the Dome) and it came with Uber bots!  These guys are very well designed.  Felix was having problems with them already!  When he went to use his locking missiles on some base turrets, the bots would get in the way and throw flares.  I have also seen them repairing turrets and gens without being told.  We need to do some testing, but I think they will be more receptive to player orders as well.  I'm not sure, but they seem to have installed themselves so that they appear in all maps using the names that we have given to the regulars.  Let me know if you see them dooing anything particularly smart, as I am very curious as to how they will work out.
15  General Category / General Discussion / Re: Proposal No. 5? on: May 03, 2010, 09:19:07 AM
They have an option to turn off flag captures.  I guess since they value kills above winning, they turn off flag caps so they can play a map to death.  I know this because I was in there once when they voted to turn off flag caps.
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